This new mapelstory patch adds and changes some skills, for us Dark knights this is an awesome update.



Spearman, Dragon Knight, Dark Knight
- New skill has been added: Physical Training – Increases your strength and dexterity permanently.
At master level, Physical Training permanently increases your strength and dexterity by 30.

- Damage of Ground Smash has been increased from 300% to 320% and the amount of enemies it can attack has been increased from 3 to 4.

- Resistance to all statuses of Elemental Resistance have been increased from 40% to 50%.

- HP threshold of Dragon Roar has been decreased from 15% to 10%. Dragon Roar can be used when you have more than 20% HP.

- The Dragon Blood skill changed to Dragon Strength - For a period of time, your strength gets increased.
At master level, Dragon Strength increases your strength by 60 for 200 seconds.

- The Dragon Blood skill has been removed. All SP used in this skill will be automatically transferred to Dragon Strength.

- The effect from Dragon Judgement applies to all skills now.

- Damage of Dragon Buster has been increased from 170% to 185%.

- HP usage of Sacrifice has been decreased from 11% to 5%.
- New skill has been added: Dark Impale – Attack multiple enemies multiple times with fast speed. During the attack, you ignore a certain percentage of the enemies’ defense.

* To see the Dark Impale skill in a video, click here.
At master level, Dark Impale deals 135% damage up to 6 enemies 5 times and ignores 20% of the enemies’ defense.

- Damage of Monster Magnet has been increased from 200% to 300% and the amount of enemies it can attract does now depend on the skill level.

- The increase in attack of Dragon Buster from Dark Force has been removed. Dark Force gives now a 60% increase in damage and +20 speed when your HP is higher than 20%
- Beholder’s Revenge can now recover a certain percentage of HP when being hit.
At master level, Beholder’s Revenge has a counter attack chance of 100%, 700% damage and 5% HP recovery.

- Hero’s Will is now able to cure almost every status effect. When a player has the skill lock status, the player cannot use the Hero’s Will skill anymore.
- The horizontal range of Rush has been increased.

- The Achilles skill has been removed. All SP used in this skill will be automatically transferred to Dark Impale.




And my other job:




Fighter, Crusader, Hero
- The Power Guard skill has been changed to Power Reflection - For a period of time, you can reflect more than the damage taken back to the enemy.At master level, Power Reflection can absorb 30% damage from the enemy and reflect 500% damage back to the enemy for 180 seconds.
- New skill has been added: Physical Training – Increases your strength and dexterity permanently.
At master level, Physical Training permanently increases your strength and dexterity by 30.
- New skill has been added: Self Recovery – Recover your HP and MP during combat for four seconds long.
At master level, Self Recovery recovers 80 HP and 80 MP for four seconds.
- Damage of Ground Smash has been increased from 300% to 320% and the amount of enemies it can attack has been increased from 3 to 4.

[ Coma & Panic ]
- Damage of Panic has been increased from 480% to 1000%.
The amount of accuracy it can lower to an enemy has been decreased from -60% to -20% and the duration of the darkness effect has been increased from 9 to 30 seconds.
The darkness effect from Panic can now affect boss monsters.
2 combo counts is required to use Panic.

- Damage of Coma has been increased from 400% to 620%.
1 combo count is required to use Coma.

- The amount of enemies Brandish can hit has been increased from 1 to 3 at level one. (bug fix)
- New skill has been added: Advanced Final Attack - Enhances the success rate and damage of Final Attack.
At master level, Advanced Final Attack has a success rate of 60% and deals 250% damage. It also gives a permanent +30 weapon attack and a 10% increase in accuracy.
- The Achilles skill has been removed. All SP used in this skill will be automatically transferred to Advanced Final Attack.
- Damage of Monster Magnet has been increased from 200% to 300% and the amount of enemies it can attract does now depend on the skill level.

- The horizontal range of Rush has been increased.

- Chance Attack has been fixed so that it can now inflict damage to frozen enemies.

- Hero’s Will is now able to cure almost every status effect. When a player has the skill lock status, the player cannot use the Hero’s Will skill anymore.

- The skill animation of Brave Slash shows properly when you’re using a different weapon. For example, a sword or an axe.
And the amount of monsters Brave Slash can attack has been increased from 3 to 4.


With this new update, I still dont know wich job I should play..

What do you think, hero or drk? :)

Why should I make a Dark Knight?
Dark Knights will always be wanted in Boss runs because of their power and buffs.
A Dark Knight is very helpful in high level boss runs, because of their skill "Sacrifice".
This attack ignores all defense. Bosses like Pink Bean have around 70-80% def, which means you only hit 20-30% of your normal range.
Sacrifice lets you hit all your range, at the cost of 11% of your HP.

That's all well and good, but why would someone pick a Dark Knight over a Corsair, Night Lord, or other DPM class?
Survivability. I'm sure you know of the Dark Knight skill Hyper Body. It increases your HP and MP by 60% at max level. There's nothing more annoying than lagging on a boss and then the lag goes away, just to find you are dead.