This new mapelstory patch adds and changes some skills, for us Dark knights this is an awesome update.
Spearman, Dragon Knight, Dark Knight
- New skill has been added:
Physical Training – Increases your strength and dexterity permanently.
At master level, Physical Training permanently increases your strength and dexterity by 30.

At master level, Physical Training permanently increases your strength and dexterity by 30.
- Damage of Ground Smash has been increased from 300% to 320% and the amount of enemies it can attack has been increased from 3 to 4.
- Resistance to all statuses of Elemental Resistance have been increased from 40% to 50%.
- HP threshold of Dragon Roar has been decreased from 15% to 10%. Dragon Roar can be used when you have more than 20% HP.
- The Dragon Blood skill changed to Dragon Strength - For a period of time, your strength gets increased.
At master level, Dragon Strength increases your strength by 60 for 200 seconds.
- The Dragon Blood skill has been removed. All SP used in this skill will be automatically transferred to Dragon Strength.
- The effect from Dragon Judgement applies to all skills now.
- Damage of Dragon Buster has been increased from 170% to 185%.
- HP usage of Sacrifice has been decreased from 11% to 5%.
- New skill has been added:
Dark Impale – Attack multiple enemies multiple times with fast speed. During the attack, you ignore a certain percentage of the enemies’ defense.


At master level, Dark Impale deals 135% damage up to 6 enemies 5 times and ignores 20% of the enemies’ defense.
- Damage of Monster Magnet has been increased from 200% to 300% and the amount of enemies it can attract does now depend on the skill level.
- The increase in attack of Dragon Buster from Dark Force has been removed. Dark Force gives now a 60% increase in damage and +20 speed when your HP is higher than 20%
- Beholder’s Revenge can now recover a certain percentage of HP when being hit.
At master level, Beholder’s Revenge has a counter attack chance of 100%, 700% damage and 5% HP recovery.
At master level, Beholder’s Revenge has a counter attack chance of 100%, 700% damage and 5% HP recovery.
- Hero’s Will is now able to cure almost every status effect. When a player has the skill lock status, the player cannot use the Hero’s Will skill anymore.
- The horizontal range of Rush has been increased.
- The Achilles skill has been removed. All SP used in this skill will be automatically transferred to Dark Impale.
And my other job:
Fighter, Crusader, Hero
- The Power Guard skill has been changed to
Power Reflection - For a period of time, you can reflect more than the damage taken back to the enemy.At master level, Power Reflection can absorb 30% damage from the enemy and reflect 500% damage back to the enemy for 180 seconds.

- New skill has been added:
Physical Training – Increases your strength and dexterity permanently.
At master level, Physical Training permanently increases your strength and dexterity by 30.
- New skill has been added:
Self Recovery – Recover your HP and MP during combat for four seconds long.
At master level, Self Recovery recovers 80 HP and 80 MP for four seconds.

At master level, Physical Training permanently increases your strength and dexterity by 30.
- New skill has been added:

At master level, Self Recovery recovers 80 HP and 80 MP for four seconds.
- Damage of Ground Smash has been increased from 300% to 320% and the amount of enemies it can attack has been increased from 3 to 4.

[ Coma & Panic ]
- Damage of Panic has been increased from 480% to 1000%.
The amount of accuracy it can lower to an enemy has been decreased from -60% to -20% and the duration of the darkness effect has been increased from 9 to 30 seconds.
The darkness effect from Panic can now affect boss monsters.
The amount of accuracy it can lower to an enemy has been decreased from -60% to -20% and the duration of the darkness effect has been increased from 9 to 30 seconds.
The darkness effect from Panic can now affect boss monsters.
2 combo counts is required to use Panic.
- Damage of Coma has been increased from 400% to 620%.
1 combo count is required to use Coma.
- The amount of enemies Brandish can hit has been increased from 1 to 3 at level one. (bug fix)
- New skill has been added:
Advanced Final Attack - Enhances the success rate and damage of Final Attack.
At master level, Advanced Final Attack has a success rate of 60% and deals 250% damage. It also gives a permanent +30 weapon attack and a 10% increase in accuracy.

At master level, Advanced Final Attack has a success rate of 60% and deals 250% damage. It also gives a permanent +30 weapon attack and a 10% increase in accuracy.
- The Achilles skill has been removed. All SP used in this skill will be automatically transferred to Advanced Final Attack.
- Damage of Monster Magnet has been increased from 200% to 300% and the amount of enemies it can attract does now depend on the skill level.
- Damage of Monster Magnet has been increased from 200% to 300% and the amount of enemies it can attract does now depend on the skill level.
- The horizontal range of Rush has been increased.
- Chance Attack has been fixed so that it can now inflict damage to frozen enemies.
- Hero’s Will is now able to cure almost every status effect. When a player has the skill lock status, the player cannot use the Hero’s Will skill anymore.
- The skill animation of Brave Slash shows properly when you’re using a different weapon. For example, a sword or an axe.
And the amount of monsters Brave Slash can attack has been increased from 3 to 4.


With this new update, I still dont know wich job I should play..
What do you think, hero or drk? :)